I’m going to start off by saying one of the few things that annoy me about this game: the name. No, not because it’s hard to pronounce or spell or that it’s not even a real word. It’s the fact that it’s Dissidia Final Fantasy not Final Fantasy Dissidia, like most all games (or movies, or books, etc.) do it. I’m neurotic so having to say it in that fashion is annoying.
Now that I got that off my chest…that really is one of the few things that pester me about the game. I’m going to say straight off that I love this game, and think that while it might not be the best game on the PSP it’s certainly among the best. And what makes that even more surprising is that I had totally written this game off and had only bought it out of a desire to satisfy that fanservice need.
To say that it doesn’t quench the fangirl in me would be inaccurate–having a bunch of my favorite characters in it, lots of gorgeous terrain and all the little nuances of the games built in every layer of this game really pleasured that tastebud. But Dissidia is really so much more than that. It is physically stunning, immensely engrossing and just plain fun.
Doubtless it is pleasing to the eye. The magical affects are beautiful and the characters are rendered excellently. They move so smoothly that you never feel like they are out of control. It’s the same for the battlefields. Having a fight while on the familiar landscape is entirely fun. There is actually only a few instances that I felt the camera angle hindered my experience and that was mostly in the chase sequences which I didn’t engage in frequently anyways.
Another enjoyable thing about the game: the voice-acting. I was especially pleased by hearing the voices of The Emperor, Warrior of Light and Firion. In this one scene where The Emperor says “Where do you think you’re going?” it feels very real, like the character exists. All the others were done either excellently or adequately. Cecil’s voice has always been a hit or miss with me, though I think the actor did alright in this particular game.
The story isn’t exactly ground-breaking or memorable, but it does keep the gamer interested long enough to get them to the next battle. There are parts in the game that the dialogue gets a bit one-dimensional, probably so that the characters own storylines or natural dispositions don’t bog down the gameplay. Certain character traits were either downplayed or over-emphasized to differentiate them from the rest of the cast. This was a necessary evil though so I didn’t mind it too much.
What really grabbed me in this game, and held me, was the sheer vastness of its scope. The weapons, armor, accessories, items and summons to get is enormous. So is all the extras like acquiring all the characters to battle with, the voices to hear, movies to see, skills to master…it goes on and on. Two hundred and plus hours in and I’ve only maxed three characters out; there are seventeen more to go (not to mention the secret characters). I haven’t completed the super hard quest or the battle arena. Time-sink doesn’t even begin to describe it.
This was the ultimate in fanservice yet ended up being a wonderful game all on its own. Kind of like the original Kingdom Hearts, you will find yourself enjoying a good run through this game. It probably won’t end up as your personal Number One (it didn’t end up as mine, though it did score high) but in the end I dare say there is far few people who would ever say its not worth your time. Besides, what really is much more enjoyable than pissing around with your favorite character beating the shit out of your least favorite?
You come for the fanservice; you stay for the amazing game.